The Dungeons of ROG
Willard Goosey
Presented by the FSLF
      And The
Secret Society of BASIC Hackers
2k2-2k9

	The Tandy Warlock lives somewhere in the Dungeons of ROG.
This evil wizard is responsible for many evils.  Remember when Tandy
quit selling Model 102s?  CoCos?  Model IVs?  It's HIS fault.  He
stole the CoCo 4 prototype, and the Model V.  He removed the Model III
ROM from the 4P.  He was the one who demanded that XENIX for the Tandy
6000 be sold only on single-sided disks. He is the reason the
Tandy 1000 didn't have a DMA controller.  
        The Tandy Warlock is EVIL!  He is the cause of all brain-damage
in Tandy computers!
	And now, you get to hunt him down.
	But, you have to get to him, first.

	ROG traces its concept and "look" to Rogue, one of the first
great computer D&D type games.  It is a baby brother to giants like
Angband, Nethack, Moria, Larn, Omega, and ADOM.  Those games run on
real computers.  Now, the Model 100 has ROG.

	The central idea of ROG is that the player is wandering around
in an underground cave system or dungeon.  It is full of monsters and
treasure.  The goal is to survive to Level 26, kill the Tandy Warlock,
and make it out alive.

	The Player is represented by a human-looking text character
(M100 augumented ASCII).  Walls are block graphic characters, and
monsters are regular letters a-z.  The Warlock is represented by W.

	All creatures (the Player and the monsters) have three stats:
Mind, Body, and Soul.  If any stat goes negative, the creature dies.
The higher the stats are, the stronger the creature.  The Player's
starting stats are in the range of 4 to 18.  
	The Body stat covers all things physical.  How hard you hit,
how often you hit, and how well you avoid being hit in return are
resolved with the body stat.  Body attacks do body damage.  The Player
does up to half of his current body points in damage, plus a "strength
bonus" of one point damage per 10 body points.
	The Mind stat reflects how intelligent the creature is. Monster
visual range is calculated from its mind stat.  Magic damage is done by
and against the mind stat.  Mentally attacking a monster causes the loss
of 4 mind points from the player -- in this case the mind stat serves as
a mana point pool. 
	The Soul stat represents the non-intellectual aspects of the
mind -- it is your cool, your holyness factor, and your musical tastes
:-).  Praying uses 4 soul points, and causes soul damage to any
monsters standing next to the player.
	The Player regenerates mind, body, and soul points at the rate
of one per round.

	Let us consider a sample screen.  Pretend the "@" is the Tandy
"human" graphic, and the "#"s are solid blocks.

 ----------------------------------------  
|You find 10 gold!                       |
|Body: 10/ 10   *<  ##  ##!  #       #$  |
|Mind: 14/ 14   *@# $   f# #        ###  |
|Soul: 11/ 11   *       #   #        # # |
|XP: 0          * #  # #   # $ !  #  #   |
|Level: 1       * #  #  #  #  # ##   #   |
|Dungeon: 1     *    #$    #  #  $#  #   |
|Gold: 10       *                      > |
 ----------------------------------------

	The top line of the screen is reserved for messages from the
game.  Messages that are too long to fit on one line are broken up.
If the line end with "-more" press the spacebar to see the rest of the
message.
	On the left side of the screen, we have the player's stats.
The first number is the current number of points, the second is the
current maximum.  For instance, the player currently has ten out of
ten body points. (wimp!)
	XP is the number of experience points the player has.  Level
is the character's level.  For each level of experience, the XP
requirement goes up by a factor of 1.2.  10 points are required to
make level 2.
	Each time the character levels, 1-6 points are added to each
of his stats.
	Dungeon: is the level of the dungeon the player is on.
	Gold: is how much money the player has.
	On the other side of the screen is the dungeon map.  The @ is
actually a Tandy-specific ASCII character.  The #s are also Tandy
extended-ASCII characters.
	The < is an up staircase.  As this is level 1, going up the
staircase will end the game.  
	The > is the down staircase, leading deeper into the dungeon.
	Dollar signs are piles of money sitting on the floor.
	Exclimation marks ! are potatos.  Magic potatos grow in the
dungeon.  Some are beneficial, some are harmful.
        The f is a monster, XP on the hoof.  If you get it before it
gets you!


	ROG is written in BASIC, and has some serious issues.  First,
it's big.  It's too big to download with TELCOM and then load into
BASIC.  Second, it's slow.  There's enough going on each turn that it
takes a noticable amount of time for the player's turn to come around
again.


	When you start ROG, it sets up some variables, then asks if you
want to use the autoroller to generate your character.  Answer "y" or
"n".
	If you answer "y" to the autoroller, you are then asked for
the minimum stats you want.  No beginning stat can exceed 18.  This
rule is silently enforced -- if you ask for a higher stat, it will
roll stats forever.
	After a set of stats have been generated, ROG asks you if you
wish to re-roll the stats.  A "y" will go back to beginning, anything
else indicates acceptance.
	When the player has accepted a set of stats, the first floor
of the dungeon is generated and the screen is set up.
	Movement is controlled by the arrow keys and the classic
"roguelike" keys.  The full list of keys are:

h, left arrow = move left one space
l, right arrow = move right one space
j, down arrow = move down one space
k, up arrow = move up one space
y = up & left
u = up & right
b = down & left
n = down & right
< = go up a staircase
> = go down a staircase
z = zap with mind magic (takes a direction key)
S = stop the game
p = pray uses soul for area soul attack
a = aura.  Use soul to heal body damage
P = power off.  When machine is turned on, game continues
. = rest.  Do nothing this turn

	The direction keys move the character one step in the
indicated direction.  To attack a monster physically, move into its
space with a direction key.

	< and > go up and down staircases.  You can only go up an up
staircase and can only go down a down staircase.  If the character is
not standing on the appropriate staircase, the screen redraws.

	z (zap) uses Mind magic to attack the mind of a monster.  When
the player presses "z" ROG asks for a direction.  Any of the regular
direction keys works.  Mind attacks move in straight lines along the 8
possible directions.  Using a mind attack costs the player 4 current
mind points.  If it hits a monster, it does half the player's level,
rounded up, in mind damage.

	S executes a BASIC stop command.

	p (pray) uses the characters soul points to damage the
monster's soul.  When the character prays, he is surrounded by a
glowing aura that damages any monsters caught in the aura.  The aura
extends for one step all around the character.  Praying uses 4 soul
points and does half the player's level in soul damage, rounded up.
	(Secret Hint!  The Prayer ALWAYS causes a 3x3 aura...  Even
when the aura would extend off the screen...)	

	a (aura) uses soul points to heal body points.  It takes 4
soul points and heals the player's level * d6 body points, up to the
player's maximum body points.

	P (power) causes the game to execute a POWER OFF:RESUME
statement.  In other words, it turns off the Model 100.  When you turn
it on, the game will continue.

	. causes your character to rest that round.  The character
recovers stat points at the rate of 1 per round.
	
	Additionally, a space will clear the message line.

	Any combat, be it physical, mental, or spiritual, is a chancy
proposition.  Physical attacks may hit or miss, and the character's
ability to hit and do damage is reduced as his body stat is reduced.
Mind and soul attacks have associated saving throws.  If any stat is
reduced below zero, the character is dead.

	Compared even to the original Rogue, there are many features
missing from ROG.  There are no items besides gold.  The character is
effectively a multiclass fighter/mage/cleric.  There is only one mind
spell and one prayer.
	Inititaive is fixed in ROG.  The order of events for each
round are:  
	Player recovers 1 stat point in each stat that is below maximum.
	Player moves.
	Monster #1 moves.
	[..]
	Monster #10 moves.
	
	Monsters are numbered according to the order they were
generated in.  There is a maximum of ten monsters on a level.
	The number of monsters generated on a level (and the level of
monsters generated) depends on the character's Effective Level.  This
is simply the maximum of the character's level and the dungeon level.
Thus, on the first level, 1 first-level monster is generated.  A fifth
level character on the fourth floor will face 5 level 5 monsters, but
a fifth level character on the sixth floor will face 6 level 6
monsters!

	There are 26 species of regular monsters (a-z) and 1 unique
monster (W).  They are:

a Ant - A giant red ant.
b Boomer - Blue, apelike robot
c Chimp - a small ape, crackling with power.
d Dog - a mean, hungry looking canine.
e Esper - a man, black of hair and red of cloak.  
f Flyer - a purple manta ray, swimming in the air.  This is _SO_ wrong.
g Ghost - ya, he ist das dead d00d.
h Horner - a rhinoceros like beast
i Inteller - a man with a huge, pulsing brain
j Jello - a quivering, colored blob.
k Kilrathi - the fierce tigerlion.
l Lemming - a small rodent with a mean bite.
m Moose - it stares at you with big brown eyes.
n Nihilist.  A pale people in black.  He doesn't believe in you, either.
o Octopus - clever and hungry, with too many tentacles.
p Puritan - he's afraid that someone, somewhere, is having fun.  
q Quark - a dangerous subatomic particle.
r Rattlesnake - a large snake, its fangs dripping poison
s Spaceball - he's good at being bad
t Teamster - You should have joined the union when you had the chance.
u Uruk-hai - Like an orc, but stronger, faster, and deadlier.
v Valkeryie - She's a Chooser of the Slain.  And she chooses you.
w Wight - a powerful ghostly undead
x Xlarmada - the bloodthirtiest, most vicious creature on Hark.
y Yak - big, woolly, and smelly.
z Zulu - A powerful warrior from a race of warriors. He has a mean spear.
W Tandy Warlock - Master of the dungeons of Rog.  He will show you why
he is the Warlock.


This version is too big to download via the 'telecom' program in ROM.
(Well, you can download it, but BASIC can't load it... There's not
enough RAM in a m100 to have the ascii copy and a tokenized copy in
RAM at the same time.)

To download it, tell basic to:
   load"com:rwpbs" 
where:
	r= rate
	1= 75 bps
	2= 110
	3= 300
	4= 600
	5= 1200
	6= 2400
	7= 4800
	8= 9600
	9= 19200

	w= bits/word
	6= 6bit
	7= 7bit
	8= 8bit

	p=parity Even Odd Ignore None

	b= stop bits   1 or 2

	s= Xon/Xoff status
	E= enable
	D= disable

like: load"com:98n1d"

(BTW these com: specs work everywhere it expects com parameters).

Credits:

	Jon & Ian Raloff, who let me steal their broken m100 with the
line "I fixed it so it's mine now."
	Ben Sittler, who inspired me to try my hand at writing games.
	Eugene Aalto, who challenged me to write a Rogue-like game on
the Model 100.
	Joe Kozak, for suggesting the Nihilist, one of the most
dangerous creatures in the game, and for playtesting.
	Jim Brown, for playtesting.  Even if he doesn't remember the
roguelike keys.
	Elya, for suggesting monsters.
	Phred, for suggesting monsters, and playtesting.
	Lex, for confirming that ROG doesn't work on a Model 200.
	Club 100, for providing the randomize pokes that don't work on
a m200. :-)
	Los Alamos National Labs, for buying and the then surplusing
my m100.
	All the authors of all the various roguelike games, for
inspiration.
	All the sources monsters were pulled from, for all the
enjoyment I've had from them.
	

